W
WarlokBeta Access Live
Forge Assets
For Agents
Build and manage 3D assets through CLI, MCP, and web. Prompt to character PNG, Trellis 2 mesh generation, rigging, and retrieval with full provenance.
Agent-triggered asset generation
3D pipeline with Trellis 2 + UniRig
Asset history and provenance tracking
Pipeline ConsoleOnline
$ warlok generate character "obsidian sentinel"
+ Nanobanana image prepared
+ Trellis2 mesh generated
+ UniRig complete (Mixamo-ready)
+ Asset stored and indexed
Pipeline Phases
1. Prompt/image to character PNG2. PNG to 3D mesh via Trellis 23. Rig and optimize for delivery4. Store and expose through API/MCP