W
Warlok
Beta Access Live

Forge Assets
For Agents

Build and manage 3D assets through CLI, MCP, and web. Prompt to character PNG, Trellis 2 mesh generation, rigging, and retrieval with full provenance.

Agent-triggered asset generation
3D pipeline with Trellis 2 + UniRig
Asset history and provenance tracking
Pipeline ConsoleOnline

$ warlok generate character "obsidian sentinel"

+ Nanobanana image prepared

+ Trellis2 mesh generated

+ UniRig complete (Mixamo-ready)

+ Asset stored and indexed

Pipeline Phases

1. Prompt/image to character PNG2. PNG to 3D mesh via Trellis 23. Rig and optimize for delivery4. Store and expose through API/MCP